Otherwise, do not use it to attempt to kill every Physical Immune you see, especially in Hell Arcane Sancuary. *** The only real purpose of having 1 point in this skill is to kill the sometimes Physical Immune Ismail Vilehand and Fire Eye. Whatever is not put into this skill goes into Natural Resist. ** There's been some discussion about whether maxing out this skill is worth it or not, but in either case, 12 is the minimum amount to add. Rest points into Zerk or Nat Res? Maybe Battle Cry? Should work.ġ2 points Zerk, 6 points Natural Resists, 1 point Battle Cry, 1 point Battle Command. Substitute Sig Gloves and Belt with Death's sash and glovesġ70-250 Base Str, Base Dex, Base Energy, Rest Vita Gloves: Mana Leech 2x FR/LR/PR* 2x+ MF Gloves Weapon: Bonesnap / Gull x 2 (for popping corpses with) Aside from being an MFer, this is also a great character to use in conjunction with a Rush Sorc, especially in Hell Act 2 and 3 where the Sorc has problems with Immunes. This is another beginner-friendly build that requires inexpensive gear.
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